package utility;

import world.player.Player;

public class EventClick {
	private Player localPlayer;
	private Point point;
	public EventClick(Player localPlayer, Point point) {
		super();
		this.localPlayer = localPlayer;
		this.point = point;
	}
	public Player getLocalPlayer() {
		return localPlayer;
	}
	public void setLocalPlayer(Player localPlayer) {
		this.localPlayer = localPlayer;
	}
	public Point getPoint() {
		return point;
	}
	public void setPoint(Point point) {
		this.point = point;
	}
	
}
